Game Pitches

Mods and Rockers

You’re a teenager, living in the heart of London in 1964. Times are good and Mod and Rocker cultures are at an all time high. All of your friends have latched onto one of these two opposing groups. Now it’s time for you to make a choice. Do you side with the Mods, with their clean cut looks and refined taste, or do you side with the Rockers, with their much more rugged and free-spirited attitude?

Once you have made your choice, you must build repertoire with your new acquaintances, or not, as you live the life of a post-war teenager in the sixties. You receive multiple opportunities to take part in parties and other activities, sometimes illegal, with your chosen group. Eventually, tension begins to grow between the Mods and Rockers and word goes around that there will be a riot in Brighton in the coming weeks. Things get worse, and fighting in the street and unsavory interactions become more and more frequent.

As the riots loom closer, you are left with no choice but to take part, as everyone you know will find out if you desert them now. Surely enough, both mods and rockers descend on Brighton and within a couple of days, riots ensue on the beaches. Eventually, police arrive to put an end to the fighting.

Based on the player character’s actions throughout the game, four outcomes are possible:

  • As a Rocker, you are captured by Police and arrested.
  • As a Rocker, an acquaintance offers you a chance to escape at the last second
  • As a Mod, you are arrested. An acquaintance bails you out.
  • As a Mod, you are arrested. None of your friends post bail.

Culinary Critic

You are the owner of an up-and-coming restaurant in a big city. You wake up one day to find out that all hell has broken loose in your restaurant last night. A chef has quit, multiple people are frustrated at each other, and the restaurant is in a general state of disarray. This would be bad enough, but you have an extremely important food critic coming by to review your restaurant this evening. Their review could make or break your restaurant and it’s absolutely critical that they’re satisfied.

Looking at all the things that need to be done, you realize that there’s no way you can get everything back in perfect order by the time the critic arrives, so you must take your list of tasks and use what you know about the critic to decide what things are more important and what the critic is most likely to notice.

As you progress throughout your day, you will run into obstacles that may slow you down or make things worse if they aren’t handled properly. Ultimately, the time will come and the critic will arrive. The critic eats quietly, with very little expression and leaves promptly. The review comes in a week later.

The game ends with the review of the restaurant, with a scale (potentially three or four) of outcomes based on how much the critic liked or didn’t like the restaurant.

The Soup Nazi

Based on the Seinfeld episode of the same name, the goal of this game is to order soup from an obscenely strict soup chef. The game starts when you walk in the door. Every action you take will factor into whether or not you reach your goal of ordering soup. The store is busy, you have to be concise and polite or you will not get the soup you so badly desire. The chef is also extremely idiosyncratic, and some decisions may not appear to have much bearing on your soup-get, but could be critical, make or break decisions. Some choices will get you denied immediately, and some decisions will seal your fate without you knowing until the end. Will you be able to purchase soup?

There is only one successful pathway in this story, and is very linear, encouraging multiple playthroughs. The goal is to make a win on the first try highly unlikely.

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